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OpenGL for Android

3d graphics programming is hard. But I do have experience with DirectX with C++ and C#, and I have a good grounding on the principles of the rendering pipeline as well as the maths involved in 3d programming. (vectors, radians, etc) With this knowledge I’m jumping in the deep end with Open GL.

I’ve been following these tutorials: on the Jayway website.

The tutorials are detailed, have great diagrams and explain everything really well – they’re pretty much ports of the beginner tutorials from NeHe but the extra explaination and diagrams go along way to making a complicated subject accessible.

The major drawback of working in Android, (if you don’t have an Android phone) is that the emulator takes a long while to load up, and you have to do this everythime you build your app.


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