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Choosing a WebGL framework
Scene is primarily used for creating 3d scenes and uses the JSON data format for all its 3d data, which is great for parsing the 3d data super fast. But I don’t think it’s aimed at games.
I honestly didn’t spend too much time with three, but did find a couple of great reads concerning three and other WebGL frameworks here, as well as a comparison of the three (below):
Anyway, I went with GLGE. It has great examples, great documentation and uses an easy to use xml based scene graph as well as an easy to learn code base.
Here’s a couple of good starting points for glge:
Additionally, here’s a handy tool for inspecting a WebGL app, used in a similar fashion to inspecting a website with Firebug. (for chrome): http://benvanik.github.com/WebGL-Inspector/
Also here’s something special to aim for – a port of Quake II right in the browser. (http://code.google.com/p/quake2-gwt-port/)